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Threshold of Pain: SE

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This isn't Threshold II. What it is, however, is a cosmetic upgrade of the first installment. In light of a number of advancements in the (G)ZDoom engine which ToPII makes use of, for the purposes of consistency it seemed only right to backport them into the original, all with the sole intention of making the mod a bit more Playstation-y. So that'll be the subtractive blending, then. What is also included is a host of bugfixes that never made the first cut, so it's not a complete waste of your time. The reason I'm doing this is because Threshold II's development is into the business end with only a few maps left to finish, Also, this has been something I've wanted to do for a while, so it seems fitting that I post this as a warm-up to the main event due in (hopefully) a few months' time. Threshold of Pain: SE
This isn't Threshold II. What it is, however, is a cosmetic upgrade of the first installment. In light of a number of advancements in the (G)ZDoom engine which ToPII makes use of, for the purposes of consistency it seemed only right to backport them into the original, all with the sole intention of making the mod a bit more Playstation-y. So that'll be the subtractive blending, then. What is also included is a host of bugfixes that never made the first cut, so it's not a complete waste of your time. The reason I'm doing this is because Threshold II's development is into the business end with only a few maps left to finish, Also, this has been something I've wanted to do for a while, so it seems fitting that I post this as a warm-up to the main event due in (hopefully) a few months' time.

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