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Outlaws Marshal Anderson Skin

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Outlaws Marshal Anderson Skin
Marshal James Anderson from Lucasart's 1997 game Outlaws. This skin replaces the base player skin, I'm new at this and am unsure of how to make it a separate skin from the base skin. I did not create these sprites, All credit goes to Outlaws. I just edited the original sprites to work in doom. Just drag and drop the download into ZDoom or GZDoom. ******** I have edited the skin so that it is not the base skin by default and can be selected by the player

Doom 64 weapons only (ZDoom/GZDoom)

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Doom 64 weapons only (ZDoom/GZDoom)
A wad for Doom 1,2 containing D64 weapons for ZDoom and GZDoom.

Duke Nukem 3D Player Skin

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Duke Nukem 3D Player Skin
This is a player skin of Duke Nukem from the Duke Nukem 3D game, and it comes complete with various Duke taunts, sounds and even crouching & death animations. This is for the classic Doom games and it works on the Zandronum & Skulltag sourceports. To use it, simply put this into the skins folder of any of those ports mentioned and go to player setup and select the Duke Nukem skin to use instead of being the normal Doomguy

Brutal DooM Weapons +

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Brutal DooM Weapons +
Hello! This is a my first mod. This mod add Over50+ weapons for Sergeant's Brutal DooMv19. Why v19? I don't know :/ Brutal DooM Weapons+ uses ripped stuff for most of the zdoom wads around and from different sources. All the propriety on the stuff are by the respective owners.

Bloodstain

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Bloodstain
Full 32-map megawad. You may remember Pavel as a member of PL2 team. Author note: Since then, probably not many people of the community have heard anything about me. But I can assure you – I haven’t died yet. :-) Several months ago, I returned to mapping and to my project – and before the hiatus I wasn’t even sure if I would ever in the future finish and release it. But now I know quite certainly that one day I will… And I must modestly admit that I have improved a bit since PL2. :-) And so I decided to let you people know what I’m working at. Hope you’ll like it – behold BLOODSTAIN!

Kobal

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Kobal
One map in techno-gothic style. The creator of Cheogsh at it again.

Doom 64 weapons only Version 2.0 (ZDoom/GZDoom)

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Doom 64 weapons only Version 2.0 (ZDoom/GZDoom)
Here is the updated version of the Doom 64 weapons only wad by Nevander.

Kobal

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Kobal
One map in techno-gothic style. The creator of Cheogsh at it again.

Brutal DooM v20 Weapons +

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Brutal DooM v20 Weapons +
Hello! This is a my first mod. This mod add Over50+ weapons for Sergeant's Brutal DooM v20

Kobal

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Kobal
One map in techno-gothic style. The creator of Cheogsh at it again.

Brutal DooM v20 Weapons +

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Brutal DooM v20 Weapons +
Hello! This is a my first mod. This mod add Over50+ weapons for Sergeant's Brutal DooM v20

Doom 64 Absolution (Doomsday Engine Version)

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Doom 64 Absolution (Doomsday Engine Version)
This is an unofficial pack compiled to be used with an old Doomsday Engine Build 1.8.6 for cooperative online play. *Requires Doomsday Engine Build 1.8.6. Recent build would not work correctly. *Read READFIRST.txt for further details.

Doom64 Unmaker

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Doom64 Unmaker
This is the Doom64 Unmaker converted for your brutal pleasure! Nothing is altered or reverted. All that's added is the ability to kick, toss grenades, and all the other brutal actions! Every effect is original too! Just load after BDv20b and youre set! More compatability sets comming soon! (Summon into the game to use)

Japanese Community Project v1.1

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Japanese Community Project v1.1
On the distant horizon dawns the Japanese Community Project, a limit removing megawad made by our Japanese brethren. Though we’ve come to know what to (generally) expect from Western and Russian authors, who knows what wonders await us on this exciting voyage East? Let’s find out together! And just a reminder that the Japanese Community Project is still in beta, so please note any bugs or compatibility issues you may experience.

Corridor Of The Damned

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Corridor Of The Damned
Is a level that i made, changing the dificulty doesn't affect in nothing, cuz i thrust that the levels have to be played de originally way. Is almost full of traps. IS JUST ONE MAP TO BE PLAYED WITH BRUTAL DOOMv20b

HELL|My First Level

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HELL|My First Level
This is my first ever level! Expect more levels from me soon!

WolfenDoom Return To Castle Wolfenstein

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WolfenDoom Return To Castle Wolfenstein
This essentially is a revamp of almost everything of wolfendoom the original missions except for the map layouts themselves and yes textures come from vlr66's version of the original missions which had horrible sprites and everything. credits will be in the pk3 works with gzdoom not sure about zandronum but give it a try keep in mind this doesn't have reloading and uses dehacked features as of yet but may put reloading features in the future. if i forgot anyone or if i miss credited someone please let me know and i will fix it.

Equinox

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Equinox
I've made quite afew Doom WADs in my time. alot of them were wiped out from my hard drive crisis of '96. 'Equinox' is a 13 level wad. I mainly did it for the new graphics, sound and music. Go nuts.

REVOLUTION! Midi Pack Alpha

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REVOLUTION! Midi Pack Alpha
Here's another musical project! Because we haven't had one in ages. This time around we're composing a megawad's worth of original music for Revolution!, aka TVR!. If you are not familiar with the megawad, I highly recommend it. It features heavily creative map design from the brilliant Thomas van der Velden, whom you might be familiar with if you enjoyed Harmony (and you might be aware that I later composed an entirely new soundtrack for it). REVOLUTION! is an unofficial add-on for id Softwares DOOM2 It offers 32 NEW levels with lots of new textures, sprites and flats from 2001.

Ancient Aliens

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Ancient Aliens
Ancient Aliens is a megawad featuring 32 colorful, action-packed maps for Boom compatible ports and a soundtrack composed by stewboy. Ancient Aliens began as a personal project but eventually mappers AD_79, esselfortium, Joshy, lupinx-kassman, Pinchy, stewboy, and Tarnsman joined the fun and left their mark on the project. Special thanks to dew, AD_79, Altazimuth, and Tarnsman for helping out with testing. And of course a huge thanks to stewboy for all the awesome music! Story Go on a journey to discover the truth about the enigmatic origins of human civilization... I'm not saying it was aliens, but.. the truth is out there.
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