
After some requests, NeoDoom was revised, fixing problems and making it compatible with the actual ZDoom, GZDoom and Skulltag, after 3 years of its release. This is a brief list of the changes: - Added GLDEFS lump for GZDoom and Skulltag - Improving of DECORATE code - Maps revision for crouching support - Vixen's health were diminished (due to a lot of complains) - Powerup inventories now have additive time - Fix of minor weapon problems. 32-level WAD for “Doom II” which was made in 2006 by Daniel Lemos. Due to all of the additional textures, weapons etc…. and the fact that some levels require jumping, you need to use a source port like GZDoom in order to play it. Hint- Level 13 requires you to jump on a fence and move to a balcony. Small bugfix, burningbottles now have explosion sound.